Rhythm Tetris VR
A downloadable game for Windows
This is a small game I made to get familiar with VR development in Unity. It is the first time I have used the OpenXR toolkit. And a lot of first-time things actually, but I'm quite happy with how it turned out.
It is a Tetris game where you need to place the blocks on the beat. The better your timing, the more they will glow. A hard drop is performed with a fast downward motion of the right hand.
The game was only tested with a Valve Index. It should run with other OpenXR-compatible headsets as long as the controllers have A and B buttons and triggers. They will always show up as Index controllers in-game, though. Let me know in the comments if you have tested on other platforms, whether it works or not. If it doesn't work... sorry but it's not a project that I intend to maintain.
I hope you'll have fun!
Disclaimer: I am not affiliated with the Tetris Company. This game is an unlicensed clone, distributed on a non-commercial basis.
Credits:
- Arrigo Silva for the St Basil's Cathedral model
- Valem for his Unity OpenXR tutorials
- Brackeys for the fireworks tutorial
Changelog:
- 1.1
- Fix visual bug with the brightness not being updated correctly after a line is cleared.
Download
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Comments
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any plans on an .apk for Quest?
Sorry, I don't have a Quest to test it, and this was just a small project for fun, so there won't be further changes or a Quest release.